The Viking Send-Off
Bucks mission brief
It starts with an axe and a briefing that takes tradition slightly too seriously, right up until the group's competition begins and bloodlines prove useless. Pizza lands mid-battle, eaten standing up between throws. From there it's into a held section at our own sports bar, pool tables claimed fast, and the Buck working through a jug sized like it was looted rather than poured. Dinner follows: burger, parmigiana or pizza, a drink with it, and a second pour for the Buck delivered like tribute nobody remembers agreeing to. The night finishes at a gentlemen's club, walked into without a cent changing hands at the door. Four stops, one saga, and you're the one who gets to tell it afterwards.
Game Plan
$229.00 per person, based on 9 attendees.
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Long before axe throwing had a website and a booking form, blokes were doing exactly this before their next big life event, and The Viking Send-off just adds pizza. No scout needs sending ahead tonight, no messenger runs between venues to check anyone's expected. Every hall on this route already knows your crew is coming and has the room ready.
The trial begins with an axe already in hand and a briefing nobody wants to skip, given what's about to happen. Once that's covered, the group's own competition begins, and it becomes obvious within minutes that ancient bloodlines mean absolutely nothing when it comes to actually hitting a target. Pizza arrives mid-battle, devoured standing up between throws, because no self-respecting warrior stops for a sit-down meal mid-conquest.
From the trial it's on to the hall, held for your crew exactly as promised, no negotiating a seat on arrival. Pool tables get claimed like territory, and the Buck's handed a jug sized like it was looted rather than poured, expected to drink it like the honour of the whole crew depends on it.
The feast comes next at our own table: burger, parmigiana or pizza, whichever the crew's decided suits tonight's conquest, plus a drink to match. The Buck gets a second pour delivered like tribute nobody remembers voting on, gratis, purely because that's apparently how these things go.
The saga ends at a gentlemen's club, and the crew walks in without paying for the privilege, entry already settled. What happens in that final hall stays there, the way any good saga should end, told around a fire later and nowhere else.
You weren't the one drawing up the route or sending word ahead to each hall. You were in the thick of it, throwing, drinking, being roasted along with everyone else, and when the crew eventually works out how smoothly the whole thing ran, you get to decide how much of the credit is actually yours to keep.
Wait too long and what's left isn't this crossing, it's whatever date happens to still be open, and that's a different night altogether. Check your date now, while this one is still the one going to your crew.